MOSAIC 2B: Mobile Empowerment for the Socio-Economic Development in South Africa

Frameworke Programme: FP7-ICT-2013-10
Project Number: 611796

This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 611796.

Mobile empowerment based on mobile technologies allows the development and implemen-tation of new business models and new business opportunities targeting micro enterprises and their customers in developing countries like South Africa.

The goal of MOSAIC 2B is to develop and test a new framework that uses cloud-based ap-plications, innovative low-cost internet delivery mechanisms (delay tolerant networks and opportunistic communications) and affordable mobile technologies to unlock new mobile business opportunities, especially in rural villages. A consortium of European and South African partners builds upon the use case of mobile digital cinemas to run real life experiments demonstrating and evaluating the technological and economic viability of according innovations.

In essence MOSAIC 2B delivers a combination of mobile digital cinemas for edutainment (educational content and entertainment), mobile business and consumer services as well as visual analytics and interactive tools to obtain real-time knowledge of on-going processes, to support decision making, and to increase business opportunities. Ultimately the business case of South African micro entrepreneurs delivering edutainment to rural consumers serves as a showcase for broad based economic activities at the bottom of the economic pyramid in the developing world. Adapted innovative services at affordable cost offer sustainable access to new markets on a global scale to the benefit of underserviced populations, local and European service providers.

BENDMAP: Bended Maps Mashup for GIS Navigation

Problem statement – market
  • More and more mobile devices are bing used for navigation and positioning in applications such as map routing. Due to the restricted available space (small screens) there is a need to increase the information and optimize the availabl screen space for navigation animation. Mobile companies are strongly interested in solutions to this problem.
Scientific challenges & contributions
  • New paradigm of rendering information in bended mashups
  • Space used for (usually empty) is intelligently used for providing new information
  • Reduction of cognitive load for users
  • Detail + overview simulaneously
Framework for project
  • Industrial project with mobile worldwide reference company, supported by Government
  • Excellent scientific and prototype results

COGNITO: Cognitive Workflow Capturing

Problem statement – market
  • The capture and rendering of what happens in a real-world factory, in terms of human motion and activities, is a critical factor for improvement of the efficiency and reduction of production costs. The market need is to have systems for captring tha knowledge and to to animate, reproduce and analyze the motion in factory.
Scientific challenges & contributions
  • Develop an on-body sensor network of inertial and visual sensors.
  • Infer osteo-articular biomechanical models of the body.
  • Capture user activity based on on-body cameras & inertial sensors.
  • Model and monitor the task space based on video data
  • Analyse user activity (ergonomic and musculoskeletal).
  • Learn, analyse and monitor workflows.
  • Assist workflow execution through a context-sensitive user interface
Framework for project
  • Partial Co-Financing by the European Union Framework Program and specialized European Companies

TRIDENTUM: Adventure Game for Cultural Heritage in Trento, for iPad & iPhone

Problem statement – market
  • The Tourism Department of the Trento City is very much interested about dissemination of the Cultural Heirtage and History of this millenary city. Using Games and Smartphones a new audience and a new way to approach visitors is possible.
Scientific challenges & contributions
  • 3D full reconstruction with time dimension 4D GIS)
  • Interaction paradigms and Digital Storytelling research, Game metaphora to understand the City History
  • Geometry Compression
Framework for project
  • Government cooperation with Tourism Department
  • App available in Apple iTunes