BENDMAP: Bended Maps Mashup for GIS Navigation


Problem statement – market
  • More and more mobile devices are bing used for navigation and positioning in applications such as map routing. Due to the restricted available space (small screens) there is a need to increase the information and optimize the availabl screen space for navigation animation. Mobile companies are strongly interested in solutions to this problem.
Scientific challenges & contributions
  • New paradigm of rendering information in bended mashups
  • Space used for (usually empty) is intelligently used for providing new information
  • Reduction of cognitive load for users
  • Detail + overview simulaneously
Framework for project
  • Industrial project with mobile worldwide reference company, supported by Government
  • Excellent scientific and prototype results

COGNITO: Cognitive Workflow Capturing


Problem statement – market
  • The capture and rendering of what happens in a real-world factory, in terms of human motion and activities, is a critical factor for improvement of the efficiency and reduction of production costs. The market need is to have systems for captring tha knowledge and to to animate, reproduce and analyze the motion in factory.
Scientific challenges & contributions
  • Develop an on-body sensor network of inertial and visual sensors.
  • Infer osteo-articular biomechanical models of the body.
  • Capture user activity based on on-body cameras & inertial sensors.
  • Model and monitor the task space based on video data
  • Analyse user activity (ergonomic and musculoskeletal).
  • Learn, analyse and monitor workflows.
  • Assist workflow execution through a context-sensitive user interface
Framework for project
  • Partial Co-Financing by the European Union Framework Program and specialized European Companies

TRIDENTUM: Adventure Game for Cultural Heritage in Trento, for iPad & iPhone


Problem statement – market
  • The Tourism Department of the Trento City is very much interested about dissemination of the Cultural Heirtage and History of this millenary city. Using Games and Smartphones a new audience and a new way to approach visitors is possible.
Scientific challenges & contributions
  • 3D full reconstruction with time dimension 4D GIS)
  • Interaction paradigms and Digital Storytelling research, Game metaphora to understand the City History
  • Geometry Compression
Framework for project
  • Government cooperation with Tourism Department
Solution
  • App available in Apple iTunes

Virtual Shopping Assistant


Problem statement – market
  • For shopping exhibitions, either in fairs on in shops, to get the attention of potential customers is a critical issue. With Virtual Shopping Assistants it can be possible to draw the attention of visitors and also to establish interactive dialogs regarding shopping.
Scientific challenges & contributions
  • Visitor detection & classification using sensors and Computer Vision
  • Realistic Appearance and Behaviour using Computer Graphics
  • Interaction paradigms between Assistant and Visitor, dialogs
Framework for project
  • Industrial cooperation with shoe industry
Solution
  • Product mature for usage in different shopping scenarios. Several SMEs are using the product.